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MYTHTIDEKnowledgebase
Open Mythtide

Concept

Experience, levels and trains

Your character earns experience by winning fights, gains a level when they have enough, and gets a train to spend every third level.

On this page
  1. Experience
  2. Levels
  3. Trains
  4. When you’re defeated

Experience

Your character earns experience (XP) for each creature they defeat. A creature about your own level is worth roughly a fifteenth of what you need for your next level.

Creatures well above you are worth more, and creatures well below you are worth much less:

The creature is… XP
5 or more levels above you 1½ times
3 or 4 levels above you 1¼ times
Within 2 levels of you As normal
3 or 4 levels below you ¾
5 levels below you Half
More than 5 levels below you A tenth

Levels

Each level needs more XP than the last. Characters level up to level 30, the top level.

From level XP to the next level
1 400
5 2,600
10 6,500
20 18,000
29 32,600

Trains

You earn a train at every third level: levels 3, 6, 9 and so on. Each train raises one stat by one point. You spend them from your character’s page, using the trains chip under their name.

When you’re defeated

If your character is defeated, they lose a tenth of the XP they’ve earned towards their next level. They never lose a level.

Updated 30 October 2026